12 February 2006, 4:33 AM
(This post was last modified: 12 February 2006, 4:41 AM by ?????????.)
Once again, no discussion. That's OK though, Mr. B has some different plans. We've done some reorganizing and have come up with a new strategy, although I have no idea when it will actually get implemented.
And... some code has actually been written! That's right, I made an interactive (if you consider "press any key" to be interactive) demonstration of some basic functions. You can see a screen-shot to the left. The program demonstrates the following:
Screen fades in/out
Separate backgrounds and character graphics
Translucent blend-ins when a character enters
Translucent text box with character portrait (not animated yet)
Animated text with blinking cursor. Waits for input then clears the box and writes more text, if necessary.
A title screen that plays a clip from "Blue Confusion" and says "press start"
I said it would be a waste of time to start coding before a design is in place, but it's really easy when you hard-code everything and don't care too much about being able to expand on it. Anyway, it's not much but it does prove that making a decent looking product is not that hard, if you've got the graphics. With the exception of animation, graphically you really don't need to be able to do much more than that for a game like this.
And... some code has actually been written! That's right, I made an interactive (if you consider "press any key" to be interactive) demonstration of some basic functions. You can see a screen-shot to the left. The program demonstrates the following:
Screen fades in/out
Separate backgrounds and character graphics
Translucent blend-ins when a character enters
Translucent text box with character portrait (not animated yet)
Animated text with blinking cursor. Waits for input then clears the box and writes more text, if necessary.
A title screen that plays a clip from "Blue Confusion" and says "press start"
I said it would be a waste of time to start coding before a design is in place, but it's really easy when you hard-code everything and don't care too much about being able to expand on it. Anyway, it's not much but it does prove that making a decent looking product is not that hard, if you've got the graphics. With the exception of animation, graphically you really don't need to be able to do much more than that for a game like this.