7 February 2006, 5:49 PM
I apologize if I misread you Lynk Former, but as I said, I've been perceiving bad vibes from you for some time and apparently I thought wrong. I assumed this whole thing was a nuisance to you and I wasn't about to continue letting that happen. Had I been correct though that would have been the right move though, ne?
Unfortunately, now apparently I've lost credibility with my entire staff (Briareos), who now has some harsh criticism for me. I'm not quite sure where he stands at the moment.
So, any suggestions on what to do now? Admittedly, my ideas haven't been so succesful thus far.
The player character issue was interesting. We've got some votes but no discussion yet. I still haven't managed to provoke much response on any topics but we did get sidetracked on this last one so let's open the floor for comments or questions on the player character issue again.
Briareos:
I'm not sure what you wanted me to acknowlege about them. I checked them out but it didn't seem like there was much that could be borrowed from them, being FPS shooters and all.
Regarding the German site. I gave it a quick glance initially but I didn't give it much thought because I already had the '40 stuff and wasn't thinking about using '33 music at that time. I will start investigating those soundtracks now as it will give me something constructive to do while I'm waiting for the fallout to pass.
Sorry if I don't meet your expections. You're more than welcome to take over as leader if you want. Anyone else with a clear vision is also welcome to do so.
MadMax:
I disagree. Which was more important to the series: action or characters? I'd say characters.
Dialog, story, plot, and character interaction are all much easier to work with in this type of game. They'd only play a minor role, at best, in an action game, unless perhaps you were making a big budget commercial action RPG or something.
Why not take 15 minutes and play the BGC! game (it's available nearby, just do some digging). It's completely Japanese and you probably won't be able to get out of the first room, but you'll have a basic idea of the kind of character interaction that's possible.
Unfortunately, now apparently I've lost credibility with my entire staff (Briareos), who now has some harsh criticism for me. I'm not quite sure where he stands at the moment.
So, any suggestions on what to do now? Admittedly, my ideas haven't been so succesful thus far.
The player character issue was interesting. We've got some votes but no discussion yet. I still haven't managed to provoke much response on any topics but we did get sidetracked on this last one so let's open the floor for comments or questions on the player character issue again.
Briareos:
Quote:Nor does the fact you don't seem to ackowledge the links I provided particularly to the 4 Unagi Arts FPS conversions hosted at Raven's Garage
I'm not sure what you wanted me to acknowlege about them. I checked them out but it didn't seem like there was much that could be borrowed from them, being FPS shooters and all.
Regarding the German site. I gave it a quick glance initially but I didn't give it much thought because I already had the '40 stuff and wasn't thinking about using '33 music at that time. I will start investigating those soundtracks now as it will give me something constructive to do while I'm waiting for the fallout to pass.
Sorry if I don't meet your expections. You're more than welcome to take over as leader if you want. Anyone else with a clear vision is also welcome to do so.
MadMax:
Quote:a point-and-click 2D adventure is not very BGC-like in my opinion.
I disagree. Which was more important to the series: action or characters? I'd say characters.
Dialog, story, plot, and character interaction are all much easier to work with in this type of game. They'd only play a minor role, at best, in an action game, unless perhaps you were making a big budget commercial action RPG or something.
Why not take 15 minutes and play the BGC! game (it's available nearby, just do some digging). It's completely Japanese and you probably won't be able to get out of the first room, but you'll have a basic idea of the kind of character interaction that's possible.