4 February 2006, 9:52 AM
Personally I think this issue deserves some thought and is important enough to break off from the main game thread.
Simply put should we have a Player Character?
If we do we can have the person basically select from three classes, which will effect the hardsuit they operate and whether they have to deal with certain puzzles or not. Basically you would be the newest member of the Knight Sabers.
At present I'm thinking:
1) Hacker/Sensor operator : basically a suit like Nene's, and you help with the code breaking more, and less combat. Ideally it would be set so you hang out more with Nene, Sylia, and Mackie.
2) Grunt: A combat suit like Linna's or Priss's. Much more combat oriented game with a demphasis on puzzles. Ideally character hangs out more with Priss and Linna, who basically show you the ropes.
3) Unknown: At this point I'm not decided what this would be, and am open to suggestions at what their team could use.
Why bother you ask? Well the type of game as I understand it is especially ideally setup to allow for communication. Basically you just cell the characters on the background, and you can show various expressions, while dialogue and dialogue options are available in the user input box. In effect allowing them to react to how you respond and what not. So instead of walking around in say Priss's head most of the game you operate your character who interacts with the enviroment and characters. Additionally if properly setup, it allows the game to be adjusted for a greater emphasis on certain things and allows certain aspects a more general approach aimed purely at a LCD player to possibly be shown better.
Alternately we can still have a player character, but have them completely fixed in what they do beforehand.
The disadvantage is of course, we're breaking with canon on there being four Knight Sabers. Personally I'd rather avoid any unnecessary glorification of the player character, and have them working more as part of the Knight Saber organization.
So what do you think?
Simply put should we have a Player Character?
If we do we can have the person basically select from three classes, which will effect the hardsuit they operate and whether they have to deal with certain puzzles or not. Basically you would be the newest member of the Knight Sabers.
At present I'm thinking:
1) Hacker/Sensor operator : basically a suit like Nene's, and you help with the code breaking more, and less combat. Ideally it would be set so you hang out more with Nene, Sylia, and Mackie.
2) Grunt: A combat suit like Linna's or Priss's. Much more combat oriented game with a demphasis on puzzles. Ideally character hangs out more with Priss and Linna, who basically show you the ropes.
3) Unknown: At this point I'm not decided what this would be, and am open to suggestions at what their team could use.
Why bother you ask? Well the type of game as I understand it is especially ideally setup to allow for communication. Basically you just cell the characters on the background, and you can show various expressions, while dialogue and dialogue options are available in the user input box. In effect allowing them to react to how you respond and what not. So instead of walking around in say Priss's head most of the game you operate your character who interacts with the enviroment and characters. Additionally if properly setup, it allows the game to be adjusted for a greater emphasis on certain things and allows certain aspects a more general approach aimed purely at a LCD player to possibly be shown better.
Alternately we can still have a player character, but have them completely fixed in what they do beforehand.
The disadvantage is of course, we're breaking with canon on there being four Knight Sabers. Personally I'd rather avoid any unnecessary glorification of the player character, and have them working more as part of the Knight Saber organization.
So what do you think?