26 January 2006, 4:43 PM
I haven't played KOTOR. I found a little information about the d20 system but nothing about how character growth works. Could you explain please?
I totally agree that level building shouldn't play a big part in games. The way I see it, a player shouldn't have to build levels (as long as they are fighting at least some battles regularly) but they might have a rough time fighting the boss. It's much more exhilirating to win by the skin of your teeth, IMO, but less experienced players and those who want a guaranteed easy win can spend an extra 15 minutes or so leveling up. That's my ideal design for that sort of thing.
Also, the way I see it, there should always be some kind of reward for battles (exp, treasure, whatever) for any type of game, otherwise battles simply become a nuisance. As really good example, I rarely got annoyed by enemy encounters in Saga Frontier because there was always the chance of learning new weapon/magic/etc. skills, which was very, err, exciting!
Your rules system sounds good and should be easy to implement. Regarding the code implementation, I'll send you some more information privately as I don't want to scare people away with code talk But let's continue to keep the general ideas discussed in the forum to hopefully encourage other people to join in.
As you asked yourself, any comments from other forum members about these game rules? Are they adequate to simulate combat in Mega Tokyo? How about the plot ideas? Do they sound suitable to write some compelling dialog and interesting game play? Any alternate ideas?
You can also contact me privately by PM or the email address in my first post, if you don't want to post in this forum.
BTW, does anyone have the R. Taslorian (sp?) BGC RPG books?
Bubblegum Crisis: Before & After (AM8011)
Bubblegum Crisis Rulebook (BG8001)
I read a review that said they were pretty good, but that they had a few errors. They might have some useful statistics and other data.
I'm starting to think this project might actually succeed if we can just get a few more people involved. Anyone willing to make a homebase webpage for the project?
I totally agree that level building shouldn't play a big part in games. The way I see it, a player shouldn't have to build levels (as long as they are fighting at least some battles regularly) but they might have a rough time fighting the boss. It's much more exhilirating to win by the skin of your teeth, IMO, but less experienced players and those who want a guaranteed easy win can spend an extra 15 minutes or so leveling up. That's my ideal design for that sort of thing.
Also, the way I see it, there should always be some kind of reward for battles (exp, treasure, whatever) for any type of game, otherwise battles simply become a nuisance. As really good example, I rarely got annoyed by enemy encounters in Saga Frontier because there was always the chance of learning new weapon/magic/etc. skills, which was very, err, exciting!
Your rules system sounds good and should be easy to implement. Regarding the code implementation, I'll send you some more information privately as I don't want to scare people away with code talk But let's continue to keep the general ideas discussed in the forum to hopefully encourage other people to join in.
As you asked yourself, any comments from other forum members about these game rules? Are they adequate to simulate combat in Mega Tokyo? How about the plot ideas? Do they sound suitable to write some compelling dialog and interesting game play? Any alternate ideas?
You can also contact me privately by PM or the email address in my first post, if you don't want to post in this forum.
BTW, does anyone have the R. Taslorian (sp?) BGC RPG books?
Bubblegum Crisis: Before & After (AM8011)
Bubblegum Crisis Rulebook (BG8001)
I read a review that said they were pretty good, but that they had a few errors. They might have some useful statistics and other data.
I'm starting to think this project might actually succeed if we can just get a few more people involved. Anyone willing to make a homebase webpage for the project?