26 January 2006, 10:04 AM
Well tentatively:
Mission Briefing 1 [organizations tentative and more as placeholders presently]:
We (the FBI) have infiltrated a radical terrorist group. Our informant however is in something of a bind. He is deep enough to have become aware of a plot to use boomers and the train system to cause massive loss of life. If we try to stop this through official channels the terrorist group will likely be tipped off, and we will likely lose both our informant and not be able to stop the follow up attack. The Knight Sabers however have something of a reputation and if you were to stop them, we can preserve both our informant and the lives of all those civilians.
10 million will be provided up front if you accept this mission, with 30 million on completion.
Details to follow.
Mission Briefing 2:
The USSD has been unable to confirm the fate of the boomer which hacked the OPBS (Orbital Particle Beam Satellite) network in January 2033. As the Knight Sabers proved reasonably competent in the past, the present administrator has decided to contract them out to investigate this matter. Fee is 10 million up front, and 50 million upon being able to confirm the boomers fate to the USSD?s satisfaction.
Ending for this mission: You can either have them eventually tracking down a destroyed or semi-functional Largo, or basically just conduct an investigation that ends with something like a dead repairman.
Possible overarching plot could center around the OMS. Handling that well however would be something of a trick, especially as I?m not sure anyone is particularly clear on what the OMS does, beyond presumably controlling boomers. It could be like the black box, which given Largo?s attitude seems likely, or it could actually keep the boomers in check. Suggestion: you could have them eventually after finding out about it begin investigating what backdoor Genom let itself, and attempt to create a ?virus? to nail said backdoors shut.
I have some old C++ code I wrote up to randomly simulate dice of any number of sides and number of dice, I should be able to alter that to create the core for calculations. I?d have to look again to be sure, however in 2033 I?m reasonably sure Raven?s Garage is in the fault line canyon. Of course, by Scoop Chase Raven is mysteriously absent, and Mackie seems to own the place now. In Scoop Chase a testing facility was under it. Otherwise the ?headquarters? was basically Sylia?s building and an apartment where they actually met, which one assumes is in the same building. They deployed from an underground parking lot, also presumably in the same building.
Vehicles comprised of:
Camouflaged Silky Wagon: On the outside it just looks like one of their standard delivery trucks. Open up the side however and you?ll find four racks for motoslaves, and presumably hardsuits. There is a standard fueling nozzle on the right hand side towards the front. Apparently there is access to a small room on the driver side, which can presumably be used as a changing room is one wants to preserve their modesty and has to change in the field.
?Knight Saber Trailer?: A Big Semi-ish vehicle this is the most used. It has arms for deploying two motoslaves while moving. It has a spacious interior and presumably a lot of computer and sensor equipment. They often change in this vehicle.
Additionally there was a rotor craft much like those in use by the ADP. This however only showed up in Red Eye?s and its base is unknown from strictly OVA data. It can carry at least two heavy motoslaves in addition to the Knight Sabers.
Present concept for combat system:
I?m thinking something more like the KOTOR system then the normal one. Level building is important, but not the same spend 5 hours on the actual game 15 hours building levels so you can club the baddies to death and survive getting clubbed to death in return approach. The normal approach just doesn?t fit BGC worth anything.
Each Knight Saber will have an innate dodge skill, shoot ability, and melee ability. The hardsuits will add to these, and have both an armor rating and virtual health point rating. Damage to the virtual health point rating will effect the bonuses added.
I intend to emphasize dodge ability with Knight Sabers, and even have it so they take like half damage with an almost dodge. Say if roll and attack ability are only 10 points greater then the defending dodge ability.
Weapons will basically have a fixed damage setup, although the hardsuits themselves can level up at a rather slow rate simulating refinements.
Boomers have:
Dodge Skill
Shoot ability
Melee ability
Hit Points
Armor rating
Fusion rating
Crit rating
The Crit rating being indicative of the construction of the boomer. All ratings except the crit rating shall be proportional to the fraction of hit points remaining. The armor rating will subtract directly from the damage simulating such thing as it being shot up and taking no damage. The fusion rating if greater then the result shall greatly reduce the actual number of hit points subtracted. Thus simulating the effects of the Member II (Priss's handgun) in the first OVA.
Virtual AI could be done by setting up the RNG function to select from its attacks. Targeting who is attacked can be handled similarly although we could have multiple strategies it randomly picks.
Civilian boomers will have a 0 or 1 rating for Armor and fusion.
Have a number assigned to each type baddie and keep their data in an array file. I intend to double up the data in the computed array so you have their original data, and their temp data, which is used in actual combat calculations. Original data shall be kept in one file and present data on knight sabers in another for the purpose of saving. I?m unsure how you?d save their place though, and interface or world building programming is not something I really know how to do.
The combat system I?m pretty sure I can setup. At least to the point something else would tell it x number of i,j, and k badguys by numbers, and a command line interface for selecting attacks for the Knight Saber side. Of course, after it is setup we?ll need to tinker with it to get the system properly balanced, but that's purely data not code.
I suspect other members have a lot more experience with RPG combat systems then me, so how does this sound? You should be able to use this additionally to do AD Police type stuff, although given their stuff basically only has a melee attack and a gun attack it might not be worth it. Might be fun just for the entertainment value to let them control K-11s or K-12Ss though in a lead up where whether they die doesn't matter.
Mission Briefing 1 [organizations tentative and more as placeholders presently]:
We (the FBI) have infiltrated a radical terrorist group. Our informant however is in something of a bind. He is deep enough to have become aware of a plot to use boomers and the train system to cause massive loss of life. If we try to stop this through official channels the terrorist group will likely be tipped off, and we will likely lose both our informant and not be able to stop the follow up attack. The Knight Sabers however have something of a reputation and if you were to stop them, we can preserve both our informant and the lives of all those civilians.
10 million will be provided up front if you accept this mission, with 30 million on completion.
Details to follow.
Mission Briefing 2:
The USSD has been unable to confirm the fate of the boomer which hacked the OPBS (Orbital Particle Beam Satellite) network in January 2033. As the Knight Sabers proved reasonably competent in the past, the present administrator has decided to contract them out to investigate this matter. Fee is 10 million up front, and 50 million upon being able to confirm the boomers fate to the USSD?s satisfaction.
Ending for this mission: You can either have them eventually tracking down a destroyed or semi-functional Largo, or basically just conduct an investigation that ends with something like a dead repairman.
Possible overarching plot could center around the OMS. Handling that well however would be something of a trick, especially as I?m not sure anyone is particularly clear on what the OMS does, beyond presumably controlling boomers. It could be like the black box, which given Largo?s attitude seems likely, or it could actually keep the boomers in check. Suggestion: you could have them eventually after finding out about it begin investigating what backdoor Genom let itself, and attempt to create a ?virus? to nail said backdoors shut.
I have some old C++ code I wrote up to randomly simulate dice of any number of sides and number of dice, I should be able to alter that to create the core for calculations. I?d have to look again to be sure, however in 2033 I?m reasonably sure Raven?s Garage is in the fault line canyon. Of course, by Scoop Chase Raven is mysteriously absent, and Mackie seems to own the place now. In Scoop Chase a testing facility was under it. Otherwise the ?headquarters? was basically Sylia?s building and an apartment where they actually met, which one assumes is in the same building. They deployed from an underground parking lot, also presumably in the same building.
Vehicles comprised of:
Camouflaged Silky Wagon: On the outside it just looks like one of their standard delivery trucks. Open up the side however and you?ll find four racks for motoslaves, and presumably hardsuits. There is a standard fueling nozzle on the right hand side towards the front. Apparently there is access to a small room on the driver side, which can presumably be used as a changing room is one wants to preserve their modesty and has to change in the field.
?Knight Saber Trailer?: A Big Semi-ish vehicle this is the most used. It has arms for deploying two motoslaves while moving. It has a spacious interior and presumably a lot of computer and sensor equipment. They often change in this vehicle.
Additionally there was a rotor craft much like those in use by the ADP. This however only showed up in Red Eye?s and its base is unknown from strictly OVA data. It can carry at least two heavy motoslaves in addition to the Knight Sabers.
Present concept for combat system:
I?m thinking something more like the KOTOR system then the normal one. Level building is important, but not the same spend 5 hours on the actual game 15 hours building levels so you can club the baddies to death and survive getting clubbed to death in return approach. The normal approach just doesn?t fit BGC worth anything.
Each Knight Saber will have an innate dodge skill, shoot ability, and melee ability. The hardsuits will add to these, and have both an armor rating and virtual health point rating. Damage to the virtual health point rating will effect the bonuses added.
I intend to emphasize dodge ability with Knight Sabers, and even have it so they take like half damage with an almost dodge. Say if roll and attack ability are only 10 points greater then the defending dodge ability.
Weapons will basically have a fixed damage setup, although the hardsuits themselves can level up at a rather slow rate simulating refinements.
Boomers have:
Dodge Skill
Shoot ability
Melee ability
Hit Points
Armor rating
Fusion rating
Crit rating
The Crit rating being indicative of the construction of the boomer. All ratings except the crit rating shall be proportional to the fraction of hit points remaining. The armor rating will subtract directly from the damage simulating such thing as it being shot up and taking no damage. The fusion rating if greater then the result shall greatly reduce the actual number of hit points subtracted. Thus simulating the effects of the Member II (Priss's handgun) in the first OVA.
Virtual AI could be done by setting up the RNG function to select from its attacks. Targeting who is attacked can be handled similarly although we could have multiple strategies it randomly picks.
Civilian boomers will have a 0 or 1 rating for Armor and fusion.
Have a number assigned to each type baddie and keep their data in an array file. I intend to double up the data in the computed array so you have their original data, and their temp data, which is used in actual combat calculations. Original data shall be kept in one file and present data on knight sabers in another for the purpose of saving. I?m unsure how you?d save their place though, and interface or world building programming is not something I really know how to do.
The combat system I?m pretty sure I can setup. At least to the point something else would tell it x number of i,j, and k badguys by numbers, and a command line interface for selecting attacks for the Knight Saber side. Of course, after it is setup we?ll need to tinker with it to get the system properly balanced, but that's purely data not code.
I suspect other members have a lot more experience with RPG combat systems then me, so how does this sound? You should be able to use this additionally to do AD Police type stuff, although given their stuff basically only has a melee attack and a gun attack it might not be worth it. Might be fun just for the entertainment value to let them control K-11s or K-12Ss though in a lead up where whether they die doesn't matter.