25 January 2006, 5:58 PM
In response to a PM, I am going to give a more compact and detailed summary of the specifications:
Type of game:
-Old school 2D point-and-click adventure game
-Very simple RPG system for combat and character growth
Graphics:
-Static backgrounds taken from anime
-Static character graphics taken from anime
-Maybe some limited animation as well
API:
-Windows GDI and/or DirectX (I've used both)
-WaveOut or DirectSound (I've only used the former)
Code:
-C or C++ if any C++ code is written by others
-1, maybe 2 coders at most
-No source control
These specs are preliminary and may change as more people get involved. However, I intend to keep things as simple as possible and avoid "feature creep."
My qualifications:
-Old school coder (CLI all the way!)
-Competent with (dis)assembly
-These days I mostly code in C using Watcom and mingw (gcc)
-Experience with bitmap/raster graphics only (both coding and pixeling)
Okay, so I'm not a professional C++ programmer using the latest tools, but I think I'm qualified enough to handle a game like this.
Read my first post for more details. It also explains ways in which you can contribute. If you want to help but don't think you have any skills, don't be discouraged, we'll try to help you along.
Type of game:
-Old school 2D point-and-click adventure game
-Very simple RPG system for combat and character growth
Graphics:
-Static backgrounds taken from anime
-Static character graphics taken from anime
-Maybe some limited animation as well
API:
-Windows GDI and/or DirectX (I've used both)
-WaveOut or DirectSound (I've only used the former)
Code:
-C or C++ if any C++ code is written by others
-1, maybe 2 coders at most
-No source control
These specs are preliminary and may change as more people get involved. However, I intend to keep things as simple as possible and avoid "feature creep."
My qualifications:
-Old school coder (CLI all the way!)
-Competent with (dis)assembly
-These days I mostly code in C using Watcom and mingw (gcc)
-Experience with bitmap/raster graphics only (both coding and pixeling)
Okay, so I'm not a professional C++ programmer using the latest tools, but I think I'm qualified enough to handle a game like this.
Read my first post for more details. It also explains ways in which you can contribute. If you want to help but don't think you have any skills, don't be discouraged, we'll try to help you along.