25 January 2006, 5:52 PM
darktruth:
Thanks for your support
Anyone else think it's worth a shot? It really goes a long way as far as motivation if a few people step up to give their encouragement.
What did you have in mind as far as music?
Lynk Former:
Yeah, I know. That's why I'm reluctant to do anything beyond basic design until and unless I can get a team together. Even if nothing develops it's still a fun exercise though.
Briareos:
You're exactly the type of guy I need: someone who is good with the written word, creative, prolific, and very knowledgable about BGC!
I had read some of your posts and was quite impressed with your detailed knowledge and analysis.
Like I said in my original post, I think it's okay to take elements from the many series. I'd prefer to use the '40 characters because there are 26 episodes of graphics to draw from, not to mention the OSTs. Also, I feel like I know the '40 personalities better than '33 and could probably be more helpful with the dialog in that case. But I'm willing to settle for whatever the contributors want to do, especially since the more creative aspects are my weak point. Hopefully some more people with good ideas will sign up and we can come to a consensus on which elements to use.
Dividing the game up into distinct missions sounds good. It makes things easier to keep things modular like that, especially since different people can design different missions without having to worry too much about conflicting plot details with other peoples' contributions. Some sort of super-plot that figures into most/all of the missions and helps tie everything together in the end would be great.
The tutorial mission would need to be fairly straightforward with only a few locations and simple puzzles to demonstrate the interface. Hunting down terrorists using boomers might be good, with some sort of lead-in to the next episode or maybe some unexplained mysteries that tie in with the larger plot. Can you come up with a basic plot sketch?
Some of the ubiquitous locations need to be drafter as well. I'm not as familiar with '33 so I don't remember where their base was located for example. I remember that reporter wannabe girl trailing Nene to their base but I can't recall exactly where that was. Anyway, a basic diagram showing the various basic locations and their interconnections might be fun, anyonw want to give it a shot?
Basic CLI programming in C/C++ is fine; it's possible to make most of the game without any graphics initially and it's easier to test console code. If you're a numbers guy you might want to try coding a simple combat simulator as a console program.
Anyway, feel free to continue brainstorming ideas and post them here or email/PM them me. Anyone else who wants to chip in ideas is more than welcome. Remember, this is for fun, so don't worry too much about whether this project will succeed or not; just enjoy the process and be creative!
Thanks for your support
Anyone else think it's worth a shot? It really goes a long way as far as motivation if a few people step up to give their encouragement.What did you have in mind as far as music?
Lynk Former:
Yeah, I know. That's why I'm reluctant to do anything beyond basic design until and unless I can get a team together. Even if nothing develops it's still a fun exercise though.

Briareos:
You're exactly the type of guy I need: someone who is good with the written word, creative, prolific, and very knowledgable about BGC!
I had read some of your posts and was quite impressed with your detailed knowledge and analysis.Like I said in my original post, I think it's okay to take elements from the many series. I'd prefer to use the '40 characters because there are 26 episodes of graphics to draw from, not to mention the OSTs. Also, I feel like I know the '40 personalities better than '33 and could probably be more helpful with the dialog in that case. But I'm willing to settle for whatever the contributors want to do, especially since the more creative aspects are my weak point. Hopefully some more people with good ideas will sign up and we can come to a consensus on which elements to use.
Dividing the game up into distinct missions sounds good. It makes things easier to keep things modular like that, especially since different people can design different missions without having to worry too much about conflicting plot details with other peoples' contributions. Some sort of super-plot that figures into most/all of the missions and helps tie everything together in the end would be great.
The tutorial mission would need to be fairly straightforward with only a few locations and simple puzzles to demonstrate the interface. Hunting down terrorists using boomers might be good, with some sort of lead-in to the next episode or maybe some unexplained mysteries that tie in with the larger plot. Can you come up with a basic plot sketch?
Some of the ubiquitous locations need to be drafter as well. I'm not as familiar with '33 so I don't remember where their base was located for example. I remember that reporter wannabe girl trailing Nene to their base but I can't recall exactly where that was. Anyway, a basic diagram showing the various basic locations and their interconnections might be fun, anyonw want to give it a shot?
Basic CLI programming in C/C++ is fine; it's possible to make most of the game without any graphics initially and it's easier to test console code. If you're a numbers guy you might want to try coding a simple combat simulator as a console program.
Anyway, feel free to continue brainstorming ideas and post them here or email/PM them me. Anyone else who wants to chip in ideas is more than welcome. Remember, this is for fun, so don't worry too much about whether this project will succeed or not; just enjoy the process and be creative!
