22 October 2006, 12:06 PM
The time of carts may be over but you still don't need to push a loading screen into peoples gaming experience. And not all games have noticable load times, there are games that load dynamically, games such as Metroid Prime and Resident Evil 4 (GCN version) which have a smarter way of loading.
Games aren't getting more advance, games are getting more inefficient. The hardware gets more advanced but for the most part the way the developers still use code, media and data placement on the discs to create games. The code and media have gotten larger and more complex over the years but the console hardware has gotten faster and more powerful over the years too. While most developers are going for the "bigger is better, make it as fast as you can to get in on the shelf and don't worry, you've got enough disc space to shove the shoddy coding in" way of thinking, there are other developers who are bloody good who say "let's make this game run as smoothly as possible, refine it to a point where the code and the media as well as data placement on the disc is thought out thoroughly enough where load times are, zip, 1-2 seconds and the game loads as you play."
But even worse is the fact that you have the PS3 and Xbox360, both systems have great new powerful hardware with huge amounts of ram, etc... and yet I see longer load times.
EvEN WORSE is the fact that load times get longer as your console ages... how? That laser that reads your discs doesn't last forever, especially in a home console that goes through a lot. The efficiency rate of that laser drops dramatically over the years of use and it does effect the games.
I don't like loading times AT ALL, if I see a loading screen and if it's more than 4 seconds, I get pretty pissed off. There is no excuse, the hardware has come a long way, the developers should be smart enough to avoid it and as a gamer who wants to play games, not wait for shit to load, this is what I demand from everyone in the industry... other than great gameplay, original ideas and smooth framerates lol.
Games aren't getting more advance, games are getting more inefficient. The hardware gets more advanced but for the most part the way the developers still use code, media and data placement on the discs to create games. The code and media have gotten larger and more complex over the years but the console hardware has gotten faster and more powerful over the years too. While most developers are going for the "bigger is better, make it as fast as you can to get in on the shelf and don't worry, you've got enough disc space to shove the shoddy coding in" way of thinking, there are other developers who are bloody good who say "let's make this game run as smoothly as possible, refine it to a point where the code and the media as well as data placement on the disc is thought out thoroughly enough where load times are, zip, 1-2 seconds and the game loads as you play."
But even worse is the fact that you have the PS3 and Xbox360, both systems have great new powerful hardware with huge amounts of ram, etc... and yet I see longer load times.
EvEN WORSE is the fact that load times get longer as your console ages... how? That laser that reads your discs doesn't last forever, especially in a home console that goes through a lot. The efficiency rate of that laser drops dramatically over the years of use and it does effect the games.
I don't like loading times AT ALL, if I see a loading screen and if it's more than 4 seconds, I get pretty pissed off. There is no excuse, the hardware has come a long way, the developers should be smart enough to avoid it and as a gamer who wants to play games, not wait for shit to load, this is what I demand from everyone in the industry... other than great gameplay, original ideas and smooth framerates lol.
You've read it! You can't unread it!