Hmm, do you think that would have made things easier? I mean, yes, it's easier to concentrate on ONE thing without doing another, but since game development requires a lot of preproduction, I thought we were on the right track with some people working on models, others on textures and yet others on maps. Of course this can fail if one person has to take over another person's job (like me trying to be a level designer and a coder), now that means a lot of concentration goes down.
Lynk's absolutely right; I was of the opinion that a 3D action/shooting/combat game was perfect for BGC, but maybe there are other animes or game genres that flow better or are easier to develop. Actually when I'm thinking about a possible "BGCO 2" now, I exclude the online stuff and really make it single player in my head, more like a traditional shooter... but as I said, that would mean a lot of rewriting in the story department. An AD Police shooter would fit much better there...
I also remember one person at the I.G forums mentioning his idea of an SAC strategy (!) game... sounded quite cool, although I dislike strategy games a lot.
Hrrr, I'd SO love to make a game... even though I didn't touch the subject for longer than one year and I'm doing other things in my time... right now I'm a bit bored and would love a challenge.
EDIT: Forgot to mention that some of the ideas we had for BGCO are now being implemented in upcoming or existing games... like the strategy/commanding part in Battlefield 2, or the episodic release approach of Sin Episodes. Funny how the industry takes up ideas gamers already had
Lynk's absolutely right; I was of the opinion that a 3D action/shooting/combat game was perfect for BGC, but maybe there are other animes or game genres that flow better or are easier to develop. Actually when I'm thinking about a possible "BGCO 2" now, I exclude the online stuff and really make it single player in my head, more like a traditional shooter... but as I said, that would mean a lot of rewriting in the story department. An AD Police shooter would fit much better there...
I also remember one person at the I.G forums mentioning his idea of an SAC strategy (!) game... sounded quite cool, although I dislike strategy games a lot.
Hrrr, I'd SO love to make a game... even though I didn't touch the subject for longer than one year and I'm doing other things in my time... right now I'm a bit bored and would love a challenge.
EDIT: Forgot to mention that some of the ideas we had for BGCO are now being implemented in upcoming or existing games... like the strategy/commanding part in Battlefield 2, or the episodic release approach of Sin Episodes. Funny how the industry takes up ideas gamers already had