6 May 2008, 12:33 AM
spinkle Wrote:I thought the voice acting was overall tremendous. I've never watched dubbed versions of any of those anime, so I'd never heard Steve Blum or Kari Wahlgren before. I rarely say this, but just given the short amount I heard them do in NMH, I'd actually like to hear their dubs now.People really do underestimate English dubs of animes... and it's a shame. I understand that people want to hear anime in its original language, but that really doesn't mean that the English (and other language) dubs are bad.
As for the voice acting in No More Heroes... I love how they managed to make, what is an entirely ridiculous script for entirely ridiculous characters, sound... right. Normally, if it was any other game or movie or whatever, you'd laugh at how stupid some of what these characters say, but in NMH, it's done so in such a way where it makes you realise that
Quote:I'm especially impressed with Robin Atkin Downes...I don't think I'll ever forget Travis' voice, or Silvia's (Paula Tiso) for that matter, although I did have trouble at times with her French accentI think Sylvia's French accent was added on purpose... and there's a good reason why it sounds so bad XD Somehow I don't think she's really French.
Quote:TP was the first Wii game I played besides Wii Sports, and I had trouble getting the necessary amount of sauce on my swings to get the sensor to recognize them. If I played it again now, I would probably have a much higher opinion of the sword mechanics--NMH certainly gave me a lot of practice with exaggerated movements, haha. (another side note: I had hella trouble with the wrestling move in the fight against shinobu since i sit with the nunchuk turned in my hand in my lap because it's the most comfortable position...the gyroscope apparently doesn't like that, so I actually had to practice that move to coordinate my hands)I think I know where you went wrong with your sword swings in TP.
I gave up on the Wii version around the lakebed temple, which on my GCN runs had been more than a bit frustrating, so I didn't get the opportunity to really explore the controls--bear in mind that I was incredibly excited to use the double clawshot with with the wiimote, so abandoning the game was a huge disappointment for me. Not coincidentally, I also moved onto Metroid Prime 3 at that point, so there was a definite benefit to abandoning a Zelda game I'd already beaten twice...I was also expecting that there would be more of a connection between the Wiimote and the sword mastery attacks, and was kind of disappointed that it remained Press A When Flashing for at least the beginning ones.
Okay, now let me train you in the ways of the Wiimote...
Basically the idea is to make really short really quick motions... a simple flick of the wrist. Basically the most movement you will get will be around 4cm... er... less than 2inches... Personally, I like to make left and right flicks because I find it easier than doing it up and down. Also, I found that if I time it to match the sword swings Link makes on-screen, I can have better control over when Link stops swinging his sword... in fact, I've gotten so good at it that I'm able to make it look like Link is swinging the sword exactly how I'm moving the Wiimote XD lol. There's really no exaggerated movement required since it's simulating a button press... it's just a flick of the wrist and the sword swings. The response time is spot on too.
But I do agree that the "Press A" flashing on the screen to perform finishing moves wasn't a good way of doing it... actually, I prefer The Wind Waker way where it actually makes the A button in the top corner flash for a moment and makes a "surprise noise" to perform counter attack moves. They could've done the same thing but route the sound through the Wiimote speaker along with a rumble to let the player know that they can perform the finishing move... but to be fair, it really is a direct port of a game that does use buttons in the first place, so if they went overboard with it, it wouldn't have worked out as well.
Quote:I've been meaning to check out RE4, I've heard fantastic things about it. I'm even more excited to try out The Force Unleashed after reading details on its control scheme; it really looks like they've thought of everything and are pushing the Wii's capabilities...I was really afraid it would end up like Tomb Raider, but I don't think that's going to be the case, thankfully.Are you fucking kidding me? You haven't tried Resident Evil 4? FUCK ME! Okay, you're gonna not buy the next game you think you want, you're gonna go down to the store and you're going to buy Resident Evil 4 Wii Edition and play the hell out of it. NO EXCUSES! YOU'RE DOING THIS! RE4Wii is the single greatest example of how a traditional hardcore game can benefit EXTREMELY WELL from Wiimote controls. I can't wait for RE5, but after playing RE4Wii, I feel that the gameplay will be entirely INFERIOR to that of what was introduced in RE4Wii. Screw TFU, RE4Wii... NOW!
Quote:I've been shopping for a decent TV, as I only have a 36" old-school CRT (by old-school, I mean at least 15 years old) so I haven't been able to truly enjoy the Wii at full power yet. Some games, like Super Mario Galaxy, didn't suffer at all from the lower resolution; others, like NMH (unfortunately) and Tomb Raider were jagged as balls.There's no rush... you're not going to find a CRT TV selling in the US anymore, and currently LCD TVs and Plasma's still have a long way to go IMO before they really become worth it... but if you end up getting a 360 or PS3, a HDTV i a must.
Quote:I gave him almost 200 thumpins and barely got his energy down by a quarter. This includes several wrestling throws...I'm not real good at math, but it seems to me I need to hit him well over 500 times to put him to bed XD My arm hurts from all the blade lock breaking, haha.I like using the charged up and down attacks.
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