1 May 2008, 1:11 AM
@ spinkle: Don't mind me, I made that sound more aggressive than I actually felt cause I'm trying to get people into more discussions in C3F... just trying to liven up this place.
Just to let you know, No More Heroes started out as a 360 game... be glad it didn't turn out that way... otherwise you would never have got to listen to Sylvia talk to you on your cell phone...erm... Wiimote. (For those who don't know: There's a speaker on the Wiimote. In No More Heroes there are parts in the game where they make you hold it up to your ear as if it was a cell/mobile phone.)
And yeah, I agree that the GCN had a lot of good looking games... but then the GCN was the most efficient machine in the last generation. The Xbox used raw power but the GCN used pure efficiency to achieve some damn good results.
There are many Xbox fans who claim that "Resident Evil 4 was the only GameCube game to come close to the level of graphical quality found on the Xbox"... that's not true at all. A LOT of GCN games looked a hellova lot better than a lot of Xbox games. For example, one such game which I think surpasses pretty much every other game of the last generation is The Legend of Zelda The Wind Waker... but no one would agree with that assessment because TWW is cell shaded and not realistic...
@ spinkle + chim: The Japan/Europe/Australian version of No More Heroes is a lot better with loading times and frame rate issues than the US version is... ironically, I think it may have something to do with the blood effects and some other small changes which made the game more inefficient for the US version. The load times are actually pretty quick, at least they were for me, it was only a simple matter of watching the funky phase in and out animations and the next part was already loaded and ready to go.
Oh and just in case anyone is wondering the differences between the US version and the Japan/Europe/Australian versions are...
1. Japan, Europe and Australia got the original cover art while the US got... well... see for yourself.
Japan, Europe and Australia cover on the left. US cover on the right.
We get the boob grabbin' cover... you get the generic art one.
2. Japan, Europe and Australia got the Heavenly Star music video which you could watch on the TV in Travis's apartment. Unfortunately for you, Ubisoft never licensed it for the US and the video was replaced with the NMH trailer. The only time you can hear the song is when you go to see Dr. Naomi.
3. The US version gets the blood, decapitations, and severed body parts which were all a part of the original version of the game while Japan, Europe and Australia don't. The reason for this is simple. In Japan the game is censored, much like a lot of other violent videogames in Japan such as Resident Evil 4. The reason it carried over to Europe and Australia is because the distribution was handled by Rising Star Games which happens to be owned by Marvelous Interactive which published the game in Japan. The version given to Rising Star Games was the censored version and not the full version which Ubisoft was able to obtain. Goichi Suda said that the US version is the version which is closest to his original vision of the game.
4. Load times and frame rate issues.... already mentioned this part
Other than that, it's the same game.
Just to let you know, No More Heroes started out as a 360 game... be glad it didn't turn out that way... otherwise you would never have got to listen to Sylvia talk to you on your cell phone...erm... Wiimote. (For those who don't know: There's a speaker on the Wiimote. In No More Heroes there are parts in the game where they make you hold it up to your ear as if it was a cell/mobile phone.)
And yeah, I agree that the GCN had a lot of good looking games... but then the GCN was the most efficient machine in the last generation. The Xbox used raw power but the GCN used pure efficiency to achieve some damn good results.
There are many Xbox fans who claim that "Resident Evil 4 was the only GameCube game to come close to the level of graphical quality found on the Xbox"... that's not true at all. A LOT of GCN games looked a hellova lot better than a lot of Xbox games. For example, one such game which I think surpasses pretty much every other game of the last generation is The Legend of Zelda The Wind Waker... but no one would agree with that assessment because TWW is cell shaded and not realistic...
@ spinkle + chim: The Japan/Europe/Australian version of No More Heroes is a lot better with loading times and frame rate issues than the US version is... ironically, I think it may have something to do with the blood effects and some other small changes which made the game more inefficient for the US version. The load times are actually pretty quick, at least they were for me, it was only a simple matter of watching the funky phase in and out animations and the next part was already loaded and ready to go.
Oh and just in case anyone is wondering the differences between the US version and the Japan/Europe/Australian versions are...
1. Japan, Europe and Australia got the original cover art while the US got... well... see for yourself.
Japan, Europe and Australia cover on the left. US cover on the right.
We get the boob grabbin' cover... you get the generic art one.
2. Japan, Europe and Australia got the Heavenly Star music video which you could watch on the TV in Travis's apartment. Unfortunately for you, Ubisoft never licensed it for the US and the video was replaced with the NMH trailer. The only time you can hear the song is when you go to see Dr. Naomi.
3. The US version gets the blood, decapitations, and severed body parts which were all a part of the original version of the game while Japan, Europe and Australia don't. The reason for this is simple. In Japan the game is censored, much like a lot of other violent videogames in Japan such as Resident Evil 4. The reason it carried over to Europe and Australia is because the distribution was handled by Rising Star Games which happens to be owned by Marvelous Interactive which published the game in Japan. The version given to Rising Star Games was the censored version and not the full version which Ubisoft was able to obtain. Goichi Suda said that the US version is the version which is closest to his original vision of the game.
4. Load times and frame rate issues.... already mentioned this part
Other than that, it's the same game.
You've read it! You can't unread it!