15 March 2008, 6:33 AM
@ Brian: I know you were talking about PC gaming specifically. What I was trying to say is that you should've made it clear that that is what you were talking about specifically instead of saying you were comparing the videogame industry to the anime industry.
And you do have a point, conditionally, if you only acknowledge the existence of PC gaming by itself and ignore everything else about the videogame industry.
The reason it's important to count the rest of the videogame industry is because it has passed this hurdle and has created solutions to the problems the anime industry is facing. PC Gaming is only a chapter in a much larger story of an industry which has evolved and thrived and grown to huge proportions which is not seeing any sign of stopping or slowing down.
PC gaming is no longer an industry in itself, it has evolved and is another platform in what is a larger industry. It has its own strengths and weaknesses just like how the 360, PS3 and Wii have their own strengths and weaknesses and how handhelds like the DS and PSP factor into it too.
An example of what I mean is the new version of Bully that has been released in the US. It's sold very well on the 360 but horribly on Wii. Developers have the flexibility to choose what platform they want to develop for based on their strengths. A lot of PC developers have moved onto consoles because of this, even Epic Games is focusing on consoles more nowadays.
PC gaming is seeing a different kind of success right now than it did in the past, but while it IS overshadowed by console games... PC gaming is still a lot more successful than it was in the past.
On the other hand, the anime industry doesn't have this level of flexibility to fall back on. I know what you're suggesting, and you're right that the anime industry, in order to survive, needs to slow down and re-evaluate itself. Which is why Geneon USA no longer exists as well a lot of other smaller US anime companies. The industry is getting smaller, more concentrated and more specialised at the moment.
And you do have a point, conditionally, if you only acknowledge the existence of PC gaming by itself and ignore everything else about the videogame industry.
The reason it's important to count the rest of the videogame industry is because it has passed this hurdle and has created solutions to the problems the anime industry is facing. PC Gaming is only a chapter in a much larger story of an industry which has evolved and thrived and grown to huge proportions which is not seeing any sign of stopping or slowing down.
PC gaming is no longer an industry in itself, it has evolved and is another platform in what is a larger industry. It has its own strengths and weaknesses just like how the 360, PS3 and Wii have their own strengths and weaknesses and how handhelds like the DS and PSP factor into it too.
An example of what I mean is the new version of Bully that has been released in the US. It's sold very well on the 360 but horribly on Wii. Developers have the flexibility to choose what platform they want to develop for based on their strengths. A lot of PC developers have moved onto consoles because of this, even Epic Games is focusing on consoles more nowadays.
PC gaming is seeing a different kind of success right now than it did in the past, but while it IS overshadowed by console games... PC gaming is still a lot more successful than it was in the past.
On the other hand, the anime industry doesn't have this level of flexibility to fall back on. I know what you're suggesting, and you're right that the anime industry, in order to survive, needs to slow down and re-evaluate itself. Which is why Geneon USA no longer exists as well a lot of other smaller US anime companies. The industry is getting smaller, more concentrated and more specialised at the moment.
You've read it! You can't unread it!