8 February 2006, 12:25 PM
That's the last thing I want in Metroid, a story in the sense that it'll turn into a movie story, with a movie plot. That's the trend videogames have followed in recent years and I don't want Metroid to follow that trend because then it becomes less unique, it just becomes one of the crowd.
The most limiting thing about Fusion, IMO was the story. Because there was a story you were led around by Adam, told to go around different parts of the station to do lil things and such. This IS bad, but why you ask? Well Metroid has always been a game about isolation and it's always been a game where the story has always been what YOU think the story is. The point of having 4 minutes of story at the start of Super Metroid and that's it is that it's trying to put you into the shoes of Samus, rather than putting you into a third persons role, WATCHING the story of Samus. Metroid Fusion is one hellova good game, it had some really kickass moments with SA-X, but the most important parts of a Metroid game were forsaken.
This is why I think Metroid Prime is more of a traditional Metroid experience than Fusion is. There is about a minute of written/spoken story at the beginning (depending on which version of the game you have) and that's it, as soon as Samus gets out from her gunship, you become Samus and that's that. The there is no story, there is only a living breathing world around you which you need to investigate on your own. There is also a very strong sense of isolation.
But then wait, there IS a story in Metroid Prime, the thing that makes it acceptable is the form that the story comes in. The scans. They're a brilliant answer Retro Studios have come up with to make the Metroid experience a unique one. To find out about what happened on Tallon IV you have to scan object and computers to find out, and as you read through all of those logs, YOU start piecing together the mystery yourself, because YOU are Samus.
Metroid Prime 2: Echoes is a bit of an enigma, and it seems to me that it's an effort by Nintendo to try to give Metroid a story without disrupting what Metroid is. There was still a minimum amount of story, but you still had to figure out everything about Aether yourself. The story was there but it was thin and spread throughout the game. It was a little distracting for me, but it wasn't that bad.
Oh and... @ Black Howling: Link talking?! ARE YOU NUTS?! That's worse than Metroid having a movie type story/plot!!
The most limiting thing about Fusion, IMO was the story. Because there was a story you were led around by Adam, told to go around different parts of the station to do lil things and such. This IS bad, but why you ask? Well Metroid has always been a game about isolation and it's always been a game where the story has always been what YOU think the story is. The point of having 4 minutes of story at the start of Super Metroid and that's it is that it's trying to put you into the shoes of Samus, rather than putting you into a third persons role, WATCHING the story of Samus. Metroid Fusion is one hellova good game, it had some really kickass moments with SA-X, but the most important parts of a Metroid game were forsaken.
This is why I think Metroid Prime is more of a traditional Metroid experience than Fusion is. There is about a minute of written/spoken story at the beginning (depending on which version of the game you have) and that's it, as soon as Samus gets out from her gunship, you become Samus and that's that. The there is no story, there is only a living breathing world around you which you need to investigate on your own. There is also a very strong sense of isolation.
But then wait, there IS a story in Metroid Prime, the thing that makes it acceptable is the form that the story comes in. The scans. They're a brilliant answer Retro Studios have come up with to make the Metroid experience a unique one. To find out about what happened on Tallon IV you have to scan object and computers to find out, and as you read through all of those logs, YOU start piecing together the mystery yourself, because YOU are Samus.
Metroid Prime 2: Echoes is a bit of an enigma, and it seems to me that it's an effort by Nintendo to try to give Metroid a story without disrupting what Metroid is. There was still a minimum amount of story, but you still had to figure out everything about Aether yourself. The story was there but it was thin and spread throughout the game. It was a little distracting for me, but it wasn't that bad.
Oh and... @ Black Howling: Link talking?! ARE YOU NUTS?! That's worse than Metroid having a movie type story/plot!!
You've read it! You can't unread it!