12 November 2007, 9:33 AM
ArcadeHitman Wrote:Yes, I admit they were waaaaaaay too linear with things. I think the creators are starting to focus more on new generation gamers who like being told every single thing they need to do, in stead of on the classic metroid players that are used to the exploring that's needed in order to progress.Which is why I chose to go with Veteran mode on my first run and why it's best to use the Advanced sensitivity setting with Free Aim on, and most importantly, I turn the Hint System OFF.
But in the case of Retro Studios and their effort in making a Metroid game with something new, I think for the most part they've done wonderfully with the Prime series. There are a lot of things they introduced that are absolutely BRILLIANT. The first person perspective is very well done, scanning and suits that are not simply just a colour change are another thing. Also trying to mix things up with stuff like Hyper mode was a nice change too.
Also, a thing to consider is that you should treat the Prime sub-series as one big game rather than 3 separate games. Corruption was the epic finish to the Introductory story shaping Prime and the subdued and mysterious Echoes... So keeping that in mind, the more combat orientated and less puzzle based style of Corruption makes sense.
They may have done a few things I disapproved of, but Retro Studios did a lot of things which I really do like.
Quote:But like the DS, the Wii is starting to just add gimmicks to games, but don't get me wrong I think the games are really fun but at the same time think the pressure of Nintendo wanting developers to include wiimote functionality is a bit "blah" in my opinion.This part I don't agree with. Nothing about MP3C's controls felt gimmicky at all, it all felt very natural and, while it's not an FPS, it is a stepping stone to perfect FPS control functionality on Wii. Also, Nintendo isn't putting any pressure on developers. If developers don't want to work with the Wiimote or the DS's touchscreen, they don't have to. There are some games that have Wiimote functionality but allow you to use the Classic Controller and/or GameCube controller too. Also, some games don't even bother to use the accelerometers and IR pointer at all. A great example of this is Super Smash Bros. Brawl. Nintendo doesn't even add those new functionalities into certain games in its own line-up.
Quote:So less puzzles seems kinda weird to me though, because they probably could have come up with better things to do with the wiimote other than the door mechanisms and the soldering crap.This kinda contradicts what you said last, you complained about Nintendo forcing the use of Wiimote functionality but then you want more of it...
I thought they did quite well with the Wiimote functionality. In past Metroid games, to get to new areas and get items you simply had to get a new weapon upgrade or something and then go back to that area, shoot a door, blow up a rock or something and you've got the powerup or got into the new area. In Corruption they make you actually do some more with the upgrade you just found. Soldering with the plasma beam was great and using the X-Ray visor to work the pirate consoles made sense... cause think about it... since when did the Pirates see the exact same spectrum as humans do?...
Also, as I mentioned before, the biggest part of this game in terms of controls is the IR pointing. When you switch to Advanced sensitivity mode with Free Aim mode on, things get so fucking awesome. You may take it for granted, but this level of simplicity = usability is what makes Wii so damn great. It's such a simple concept, but that alone is what made this game feel like sex to control.
Quote:Also, I dunno, I still kind of wanted a planet escape thing because seeing Samus escape without even showing her ship getting away from the planet really pissed me off. And that shot of her giving the thumbs up was so god damn cheesy >_< IMO she's too "social" in this one.I agree that Samus is too social in this game and that the thumbs up was kinda cheesy. When it comes to endings, I liked the Echoes one best with the Luminoth bowing to Samus as she walks pass. Then the camera set in a position where you just see the back of Samus as she walks out of the hall and into the light and she just gives this "catch ya around" gesture which was so awesome XD
I can understand why they didn't have an escape sequence or show her escape from Phaaze, simply because it's impossible for her to escape when she was so deep under the planet... seriously, look at the map next time you're on Phaaze. In reality, she never would've been able to escape at all XD But the whole escape sequence thing isn't that necessary. I know that it's in pretty much every other Metroid game, but at least some of those had something interesting occur in them... like in Echoes, the final battle with Dark Samus during the countdown, and in Fusion the surprise appearance of an Omega Metroid and SA-X sacrificing itself to defeat a common enemy... Corruption did have a couple of countdown moments, though not tradition clocked countdown moments... the first was on Norion and then the other was on Elysia... I've never tested whether the "clock" can run out on either situation, but I'll test it some time soon and let ya know whether they are scripted or if it is a true countdown event, but just without the clock.
Also, another thing I don't like in this game is her ship... it's awesome and all, but it seems to ignore continuity... you see, the ship she used in Echoes is the exact same ship she used in Metroid II Return of Samus and Super Metroid and at the start of Metroid Fusion when that ship finally got destroyed... so then when did the ship used in Corruption suddenly show up and why did she only use it for this game when she switches back to her old ship in Metroid II?
I'm sure Nintendo will probably make a remake of Metroid II that somehow explains this (or possibly another game that occurs between Corruption and Metroid II), but I think Retro should've done something cool to explain this... for example, when Samus got to Phaaze, the ship she uses in Corrupution could've crashed and is beyond repair which meant, at the time, that she was stuck on the planet... then at the end of the game when it is time to escape, suddenly the other ship, the one that she used in Echoes, Return of Samus and Super Metroid appears, she gets in and jets out of there. Oh well.
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