11 November 2007, 6:53 PM
ArcadeHitman Wrote:Oh wow, you're a bit obsessed there aren't ya lolI just know a lot
Quote:I think the creators need to stop being so mysterious with storyline connections and add everything up already XDThe mysterious nature is what I like about Metroid, they don't treat you like an idiot, they give you pieces of information, very detailed pieces of information, and then you as the player have to go through it all and figure it out for yourself. It's a very different manner of story telling to other games because it's not trying to be a playable movie like other games have been trying to be these days. There is a lot of stuff about the Metroid universe I know about and understand, but there is also a lot that I don't understand simply because the people in the universe don't understand it either and don't have the information to share with me to fill in the gaps.
Nothing is tied into a perfect bow and delivered to you because that's not how things realy work, you may discover a lot of about some things but be in the dark about other things. Plus Retro Studios has done a great job in explaining more than just things that they created in the Prime series. They've managed to explain a lot of things that have gone on in past Metroid games too.
Quote:(also, what the hell is with not having a countdown till planet explodes escape at the end, what a rip off)I'm more of a Metroid fan than you are obviously, and I didn't mind They did have a kind of a countdown with the Leviathan heading towards the base on Norion and the AU telling you the countdown in minutes... though I noticed that that event is a scripted event rather than a timed event.
But there are OTHER things in this game which I really didn't like that really SHOULDN'T have been in any Metroid game. Such as the Invasion of the Pirate Homeworld and defending the demolition troops. And there didn't seem to be enough puzzles in this game... I haven't gone through an accurate count or comparison with the other games, but maybe it was just the fact that there was A LOT of combat in the game... which isn't necessarily a good thing. It was also a bit too linear for my tastes, with the only time you strayed from the path they lay out for you is when you go back to get powerups, and even then they try to send you back to places you've been for some in-game reason...
You've read it! You can't unread it!