17 June 2007, 1:13 AM
Lynk Former Wrote:That's one of the things people misunderstand about the DS. The touchscreen is a control option, not a control requirement. And how can teh controls be clumsy for a turn based rpg? XD
I guess I'm really just spoiled by the touchscreen implementation for my first DS game--FF3. The stylus is a lot more comfortable for me than using the buttons, especially for long periods of time.
And it's really the menu functionality that I'm complaining about...a prime example being that when you want to heal a pokemans with a potion/etc you can use the touchscreen to select the bag pocket, the item and what to do with it, then you are *forced* to use the buttons to select which creature you'd like to use the item on. It just doesn't make any sense. The inability to launch the menu from anything but a button is even more frustrating, let alone not being able to control character movement at all. The touchscreen is well-used during battle, but as soon as the battle ends the stylus goes away and it's back to buttons for 45 seconds until the next battle starts. Lather, rinse, repeat.
And don't even get me started on the fumbling clumsiness of the Pokemans Storage System. There are like 9 different ways (overall) to view the stats, etc. of your creatures but they couldn't find a way to simplify the organization and selection process so it could be done with a stylus?
Sorry for the long-winded complaint =)