6 May 2007, 2:11 AM
MadMax Wrote:Controlling an FPS with a joystick is quite difficult if you're used to mouse and keyboard; the only game I played with a joystick on the PS2 was SAC and it took me days to get it right. You need another tactic than on the PC; you can't directly aim at something with a stick unless you know exactly where your target is, and if the target moves, you need to re-aim which can be very hard with a stick, so what I did was aim at the target and then strafe with it to keep it in my focus. On the PC this is clearly unnecessary as you can strafe OUT of the target's shooting range while keeping the target in your crosshair with the precision aiming of the mouse.We stopped using the term "joystick" back in the early 90s
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You are right though, it is a whole other world when switching from mouse and keyboard to analog sticks. And yeah, I agree that the dual analog stick method for FPS games isn't very good, though I say this out of personal experience using both control methods many times for various games, PC and console, in different gaming contexts.
I noticed you referred to SAC for the PS2. Now we are talking about FPS games here so using SAC as a reference is pretty useless, about as useless as me using Resident Evil 4 as an example. Furthermore, SAC's control mechanics weren't very good in the first place.
In any case, there is a learning curve to using dual analog sticks, though when you do get the hang of it you can perform complex maneuvers with great ease. You can strafe and keep the target in your cross-hairs on console FPS games, this was possible back in the days of the Nintendo 64 with GoldenEye, Turok, etc and it's true for the FPS games popping up on the PS3 and Xbox360. You can switch your cross-hairs between multiple targets with great speed and accuracy, get clear head shots, and more, all with great ease.
I know you can do all of that because I've done it. I acknowledge the dual analog control method isn't as good as mouse and keyboard, but I still do know what you can do with the method. You can do everything a mouse and keyboard can do, it's just performed differently on a control interface level and it's a lot harder to master.
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