AKA "Games That Didn't Get Enough Love"
We all know them, games that where overshadowed by instant hits, covered by the eclipse of Halo or completly direguarded for their lack of something yet abundance of another thing.
Clearly though, we have those games that we like since they where so obscure, not as widely advertised as they are on TV by their publishers, often only known of by word of mouth or small game review magazines and postings on the internet.
The few games that we liked yet not the entire public has, the ones that could have been good and shined on their own rather than live in the shadow or just stay out of the way.
I guess I'll start first.
Mercenaries: Playground of Destruction
I liked this game for the kind of interactivity it has.
You can blow shit up. Anything from buildings, helicopters, tanks, jeeps, troop carriers, bunkers artillery.
You can shot anything, machine guns, grenade launchers, assualt riffles, sniper rifles, anti-armor missles, anti-air missles, RPGs, tanks, helicopter gunships, super guns, covert weapons, heavy weapons.
You can drive too, from vechiles, troop carriers, missle trucks, helicopter gunships, abrahms and many other russian and variant tanks, multiple Jeep vehicles, Hummers with turrets and stuff like that.
You can also hijack too, from tanks vehicles, helicopters and multiple other things too.
In reality, this may sound like GTA. Think again: you play a mercenary, where you are paid to kill and capture people rather than go beat people up for money they spill. You are a contract mercenary that works for private interests and governemnt interests, working for the private contract company Executive Operations AKA ExOps, gaining power for them in exchange for cash for your services, as well as tacking down a rouge military general and his subordinates and officers in a "Deck of 52" style check list, with the Ace of spaces being the head honcho of the checklist, worth $100,000,000 bounty alive, and subsequent commanders worth as comparably as much.
I think what made this game an overshadowed game was the fact that it came out around the still major fall-out of Halo 2 release. I think its a fantastic game in its own right and deserves its standing, yet deserves more lime-light than its credit given. And besides, the studio that created it, Pandemic, with publishing by Lucas Arts, even makes military simulators, so its pretty accurate to certain degrees in weapons too.
Anyone have any overshadowed games worthy of mentioning?
We all know them, games that where overshadowed by instant hits, covered by the eclipse of Halo or completly direguarded for their lack of something yet abundance of another thing.
Clearly though, we have those games that we like since they where so obscure, not as widely advertised as they are on TV by their publishers, often only known of by word of mouth or small game review magazines and postings on the internet.
The few games that we liked yet not the entire public has, the ones that could have been good and shined on their own rather than live in the shadow or just stay out of the way.
I guess I'll start first.
Mercenaries: Playground of Destruction
I liked this game for the kind of interactivity it has.
You can blow shit up. Anything from buildings, helicopters, tanks, jeeps, troop carriers, bunkers artillery.
You can shot anything, machine guns, grenade launchers, assualt riffles, sniper rifles, anti-armor missles, anti-air missles, RPGs, tanks, helicopter gunships, super guns, covert weapons, heavy weapons.
You can drive too, from vechiles, troop carriers, missle trucks, helicopter gunships, abrahms and many other russian and variant tanks, multiple Jeep vehicles, Hummers with turrets and stuff like that.
You can also hijack too, from tanks vehicles, helicopters and multiple other things too.
In reality, this may sound like GTA. Think again: you play a mercenary, where you are paid to kill and capture people rather than go beat people up for money they spill. You are a contract mercenary that works for private interests and governemnt interests, working for the private contract company Executive Operations AKA ExOps, gaining power for them in exchange for cash for your services, as well as tacking down a rouge military general and his subordinates and officers in a "Deck of 52" style check list, with the Ace of spaces being the head honcho of the checklist, worth $100,000,000 bounty alive, and subsequent commanders worth as comparably as much.
I think what made this game an overshadowed game was the fact that it came out around the still major fall-out of Halo 2 release. I think its a fantastic game in its own right and deserves its standing, yet deserves more lime-light than its credit given. And besides, the studio that created it, Pandemic, with publishing by Lucas Arts, even makes military simulators, so its pretty accurate to certain degrees in weapons too.
Anyone have any overshadowed games worthy of mentioning?