Thanks, Lynk. Luck is what we need most
Of course, if you take up mapping one day by yourself and create something useful, you can come back to us
Here are some pictures from BGCO back in the day.
The logo, created by Lynk:
Two screenshots from the test map with the Priss model:
One of Maverick's weapon concepts:
My attempt at the Ladies 633 building:
Maverick's Priss hardsuit model:
Artwork drawn for the game by SadiPriss:
Quote:Well do you have any refrance material as I never done a map before, but I'm willing to have a go at itI'm sorry to burst your bubble, but that's not good enough... you would need SOME sort of experience with mapping or architecture for this; it's not like you just build something you see in the anime. I've been building maps for years every once in a while and have tried out different editors and editing styles, and that gives me some background about what makes a map good and playable, and how architecture should be built up in it. If you've absolutely never done it before, you're not what we need.
Of course, if you take up mapping one day by yourself and create something useful, you can come back to us
Here are some pictures from BGCO back in the day.
The logo, created by Lynk:
Two screenshots from the test map with the Priss model:
One of Maverick's weapon concepts:
My attempt at the Ladies 633 building:
Maverick's Priss hardsuit model:
Artwork drawn for the game by SadiPriss: